Mk III !
This is it, the Mk III development has been completed. The release on Steam has been scheduled for august the first at 5pm PDT, ie 2am in western Europe.
The changelog
Added
- The “fjord” environment.
- The Act III and it’s six missions
- A new playable aircraft, the KGP XVII Puffin, an heavy fighter/bomber, fast, well armed, but with a low maneuverability.
- The Race multi-player mode, still in beta(there is a lot of game design to do on this one)
- The server browser using SteamWorks. Therefore, if you only own the game on Desura, you won’t be able to use it.
- The internal guns now light the aircraft when fired. This may come in the future for external guns too.(there is a gif demonstrating the effect later on this page)
- There is now collisions with the trees.
Enhancement
- The behavior of aircrafts when grounded is much better than in the Mk II.
- The AI has been improved and now reacts more smoothly and is less given to splash in water.
- Turrets have been improved.
- The shield effect has been improved.
- You can now configure the dead zones for your gamepad/joystick analog axis.
- The aircraft’s labels are now clearer when aircrafts are out of the screen.
- The general sound mixing has been improved.
Bug Fixes
- A lot of crashes and bugs have been resolved.
- The netcode is more stable.
The new effect of the guns:
A bunch of screen shots from a mission of the third Act.
A few pics from one of the last multiplayer test with some friends:
Finally, some pics of a nice bug due to an error in the texture conversion script to the .dds format.