A first look at cockpits

The last few days I’ve been working on the first player aircraft’s cockpit. For the moment I haven’t spent much time on the whole unwrapping and texturing stuff, but I’ve made the first gauges.

BOMB 2013-02-01 17-40-31-96

So basically we’ve got a compass, an artificial horizon, two RPM indicators and an anemometer.

I plan to add a variometer, a turn and bank indicator, and various gauges less usefull such as temperature gauges that we could use to indicate the remaining boost time.